#include "Face.h"

namespace drawing {

	Face::Face() {}

	Face::Face( const Face& other ) :
		Vertices( other.Vertices )
	{}

	Face& Face::operator=( const Face& rhs ) {
		if( this == &rhs ) return *this; // handle self assignment

		Vertices = rhs.Vertices;
		return *this;
	}
}
